Lance Willoughby, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. His tied-back hair is silver. He has a tattooed face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Religious, Immigrant, Adventurer, Rich. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. 1 Half-Plate.
Balimaar Morley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears baggy pastel pantaloons and a white scarf. He is tall, broad shouldered and powerfully built. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.
History: He was born at the edge of vast desert. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Bricklayer.
Motivation: He is unsatisfied with his job.
Flaws: Racist. Bonds: Nature, Military, Job. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 2 Thunderstones. 1 Tanglefoot bags.
Shane Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tattered old clothes. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 600 gp. 1 Superior lock. 1 Masterwork Musical instrument. 1 Average lock. 1 Good lock.
Reynard Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He carries with him a set of bastard swords on his belt, each one with a emerald on the hilt. His golden hair has been sun bleached extensively. His green eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Reynard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: When he was but 4 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hasn't been sleeping well lately.
Motivation: To pay off his debts; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Insomniac. Bonds: Family, Immigrant, Debt. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long brown hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His father raised him in a mountain cabin. Arnold was born on a far western island where he grew up under the tutelage of his mother, an expert Cartwright. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Passionate. Bonds: Immigrant, Attractive, Adventurer, Nature. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Infernal, Giant, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
