Rolf Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. He is bristling with hidden weapons, mostly greataxes and sais. He sports a long black beard, and similarly colored long hair. His eyes are likewise hazel.
Personality: This man loves painting and to teach people painting more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Rolf was raised in a hard working conservative environment. He worked as a nervous Detective and found it very stressful. He now owns his own business.
Motivation: A rival would like him out of the picture.
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 50 pp.
Gerald Sydney, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His hair is always cut to a buzz. His blue eyes peer out from beneath his broad blue hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Job, Family, Adventurer. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2000 sp. 1 Breastplate. 1 Half-Plate. 1 Darkwood Shield.
Hunter Bradshaw, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His golden hair is knotted and matted. His eyes are amber and catlike.
Personality: Eccentric and domineering, Hunter will drive conversation. He has all his life been fascinated with painting.
History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.
Motivation: He loathes his own lifestyle.
Ideals: Extrovert, Artistic. Bonds: Attractive, Mentor. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Cory Prescott, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Butcher uniform. He has a penchant for wearing a ring with an oversized opal on his left hand. His white hair, when down, is lengthy. His brown eyes are passionate and lively.
Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cory took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he is unsatisfied with his job
Ideals: Disciplined. Bonds: Job, Rich, Immigrant, Nature. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Jet (100 gp). Tourmaline (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anselm Thackeray, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case, marred by chocolates. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Armorer father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy, Hedonist, Disease. Occupation: Actor
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 20 pp. 1 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
