Thomas Kinsley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He sports a long golden beard, and similarly colored long hair. He has violet eyes and a tan hat with a black feather.
Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.
History: Thomas was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To settle down with his crush; and he would like to get married and retire
Flaws: Antagonistic, Selfish. Bonds: Job, Adventurer, Has a crush. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Randal Bentley, Male Human [Permalink]
Personal [hide]
Description: This eastern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.
History: Randal was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and to reunite with his absent mother
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Chalcedony (80 gp). 1 Minor magic item.
Geoffrey Bristol, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with white pants. He is bristling with hidden weapons, mostly clubs and scythes. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.
History: The child of a Seamstress, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Shy. Bonds: Criminal record, Military, Nature. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Jet (120 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.
Shane Warwick, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He has styled his chestnut hair well, parting it to the right. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Shane hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Flaws: Ugly, Depressed. Bonds: Religious, Enemies, Job. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Brown-green garnet (70 gp). Deep blue spinel (900 gp).
Hugh Richie, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly white, has prominent grey streaks. His eyes are hazel and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He has all his life been fascinated with painting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and money/treasure
Ideals: Artistic, Athletic. Flaws: Antagonistic, Secretive. Bonds: Rich. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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