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NPC Generator

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Advanced [show]


Richard Budd, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His black hair is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.

Personality: Calm and collected, he is a well trained Bather. He also has developed a complete distrust of the Merchant profession.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Merchant, but he got bored and became a Bather. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Gifted. Flaws: Secretive, Insane. Bonds: Rich, Job. Occupation: Bather

Voice: American accent

Attributes [hide]

Richard Budd, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)11 (+0) 16 (+3)11 (+0)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 6000 cp. Star rose quartz (60 gp). 1 Chain shirt.


Social Check DCs


Guy Barney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has styled his auburn hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break.

Flaws: Insane, Antagonistic, Impulsive. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Guy Barney, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)6 (-2) 10 (+0)8 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Theobald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a brown armored body suit, with a simple black line shooting up and back down. His right hand appears badly burned and disfigured. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.

Personality: Calm and collected, he is a well trained Spy. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Spy and found it very stressful. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and to be a apothecary again

Flaws: Impulsive. Bonds: Job, Military. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Theobald Blakeley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 9 (-1)15 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp. 1 Bullseye lantern.


Social Check DCs


Alex Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his morningstar. His long chestnut hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Alex studied abroad. His arcane abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Flaws: Shy. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Alex Winthrop, Male Human Fighter 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)18 (+4) 11 (+0)15 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 10
Languages Common, Auran, Terran, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 30000 cp. Jade (40 gp). Smoky quartz (60 gp). Violet garnet (300 gp). Moss agate (8 gp). 1 Minor magic item.


Social Check DCs


Raymond Kendal, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears a fancy white suit. His white hair is thinning but still full. His brown eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He feeds upon the attention of others.

History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Raymond Kendal, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2000 sp.


Social Check DCs

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