Hugh Bentham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears an eyepatch.
Personality: Hugh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born a particularly ugly child, much to the horror of his parents. Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer, Criminal record. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Malachite (12 gp). Brown-green garnet (100 gp). Jade (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gilbert Yorke, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears tattered old clothes. He has a hunchback. His blonde hair is knotted and matted. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his father was called into army service. In his 18th year, his parents were killed by a gnolls raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 40 pp.
Percival Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has a slight overbite and is overall scrawny. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Disease. Bonds: Family, Religious. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp.
Gerard Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. He keeps his brown hair in a flapper bob. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Gerard studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Passionate, Gifted. Bonds: Attractive, Slave. Occupation: Barrister
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 13000 cp.
Theobald Clayton, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He never wears the same outfit twice, unless he absolutely has to.
History: He was born at the edge of vast forest. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
