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Advanced [show]


Trey Dumph, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his auburn hair in a pixie cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy and tries to find solutions quickly.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He became a Doctor soon after.

Motivation: A deep hatred of drow.

Flaws: Lazy. Bonds: Enemies, Nature, Job. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Trey Dumph, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)8 (-1) 12 (+1)17 (+3)
Skills Athletics +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1900 sp.


Social Check DCs


Trey Kensley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his pickaxe always slung over his shoulder. He carries a battered scimitar and tarnished pickaxe as well. His auburn hair and beard is wavy and long. He has a tattooed face.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Has a crush, Nature. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Trey Kensley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1900 sp. 1 Magnifying glass. 1 Simple lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His hair is golden, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up dagger and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Persistence, Impeccable. Bonds: Attractive, Nature, Adventurer, Guardian. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Tatum, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rolf Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He wears large thick round spectacles.

Personality: Rolf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small plains village. Rolf was born on a far western plains where he grew up under the tutelage of his father, an expert Detective. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Slave, Immigrant, Nature. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Rolf Bentham, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Frederick Graham, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Frederick has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Wants to raise his children well.

Ideals: Fighting, Justice. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Frederick Graham, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs

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