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Diggory Home, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His golden hair is long and unkept. His green eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.

Motivation: He'd like to take his coworkers down a peg; and to clean up the streets

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Guardian, Job. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Diggory Home, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


John Graham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears yellow painted combat armor at almost all times. His black hair is smooth and relatively long. His green eyes dart from person to person.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Professionalism. Flaws: Mundane. Bonds: Attractive. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

John Graham, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 6 (-2)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alex Bing, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a yellow coat with brown slacks, and carries rapiers. His hair is red and curly. His brown eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted necromantic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Religious, Mentor. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Alex Bing, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Hugh Payton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely black suit with red socks and a vest with buckled shoes. He has shaved his head bald. His eyes are brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he wants revenge against illithids

Ideals: Opinionated, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Hugh Payton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 7 (-2)15 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Hematite (9 gp). Lapis lazuli (9 gp). 1 Masterwork Light wooden shield. 1 Chain shirt.


Social Check DCs


John Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. His auburn hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Philantrophist, Pacifist. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

John Tattersall, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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