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NPC Generator

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Advanced [show]


John Bentham, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He keeps his silver hair in a pixie cut. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Miller.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Optimist, Justice. Flaws: Ugly, Fearful. Bonds: Mentor, Job. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

John Bentham, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Trym Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. He has styled his black hair well, parting it to the right. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the west, but his parents moved at a very young age to the south. A gifted student he started as a Healer, but he got bored and became a Sage. He left for the west, certain he would find work there.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Ideals: Logical. Bonds: Attractive, Immigrant, Job, Family. Occupation: Sage

Voice: American accent

Attributes [hide]

Trym Windsor, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 8 (-1)16 (+3)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Don Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His hair is greying and his face has many wrinkles. His fierce amber eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Don was born with his mother's beautiful face. He worked as a nervous Barkeep and found it very stressful. He has set out to sabotage the competition.

Motivation: Further expansion of business; and human compassion

Ideals: Joker. Flaws: Racist. Bonds: Family, Attractive, Job. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Don Jacobs, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)9 (-1) 11 (+0)6 (-2)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long golden beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Human supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and he is greedy

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Attractive, Religious. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Trey Hartford, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hubert Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears black leather gloves, a black jacket, and tight pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. His white hair is cut short with large spiked bangs in the front. He has a dull look in his brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Hubert was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Bonds: Rich, Enemies, Attractive, Guardian. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hubert Altham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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