Kyle Marley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is long and unkept. His brown eyes peer out from beneath his wide-brimmed brown hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gerald Leighton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses like a well dressed Healer does. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: Gerald hails from a village terrorized by brigands. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Enemies, Religious. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 4 Antitoxin.
Diggory Heiser, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: The child of a Stylist, who enjoyed hunting, Diggory was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Flaws: Addict. Bonds: Enemies, Nature, Immigrant. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Aldous Stratford, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Aldous was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and to be a scribe again
Ideals: Philantrophist. Flaws: Addict, Insane. Bonds: Family, Job. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Hugh Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. He carries with him a set of lances on his belt, each one with a amber on the hilt. He has wavy golden hair. His eyes are violet and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Military, Religious. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Jasper (70 gp). Peridot (70 gp).
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