Everard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears just a pastel suit. Beneath his clothing is a huge mess of scar tissue. His feathered hat is riddled with cuts and holes. His amber unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Merchant father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Ideals: Disciplined. Flaws: Ugly, Disease, Fearful. Bonds: Slave. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Terran, Gnoll, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Diggory Dayton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears white trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a hunchback. His red hair is lengthy. His violet unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Diggory was born in the south. At a young age he loved to build and create. Cursed with vampirism at a very young age, Diggory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear.
Ideals: Persistence. Flaws: Ugly, Disease, Shy, Fearful. Occupation: Roofer
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Robert Shirley, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. He sports a flattop hair cut. His eyes are likewise blue. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he is unsatisfied with his job
Flaws: Mundane. Bonds: Attractive, Military, Mentor, Job. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.
Frederick Sutherland, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He has done his best to style his black hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure
Flaws: Impulsive. Bonds: Rich, Attractive, Enemies, Nature, Immigrant. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Gunter Kent, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a dagger on his belt. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Gunter studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Philantrophist, Gifted. Flaws: Secretive. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!