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NPC Generator

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Advanced [show]


Gerald Melancon, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His white hair is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He wants to get laid; and he'd like to take his coworkers down a peg

Flaws: Addict, Shy, Impulsive. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Gerald Melancon, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: This man has a large grey mantle and cape that has been intricately interwoven into his pastel robe. He is muscular with a powerful set of arms. His white hair is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: Ernest was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Enemies, Family, Mentor. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Home, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Blankley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair and beard is wavy and long. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Anselm Blankley, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Reid, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He has shaved his head bald. He has violet eyes.

Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Opinionated, Artistic, Impeccable. Bonds: Military, Adventurer. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Drogo Reid, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)16 (+3) 10 (+0)17 (+3)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5

Possessions: 700 sp.


Social Check DCs


Ernest Hale, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his black hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a plains tribe. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Flaws: Insomniac. Bonds: Attractive, Criminal record, Nature. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Hale, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 13 (+1)7 (-2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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