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Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His chestnut hair, when down, is lengthy. His green eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and regain custody of his son

Flaws: Antagonistic, Shy, Secretive. Bonds: Family, Criminal record. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Guy Ramsey, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 7 (-2)8 (-1)
Skills Investigation +4
Senses Passive Perception 8
Languages Common, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Hunter Chester, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He wears his golden hair down. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he seems to be bored by most things

Flaws: Shy, Mundane. Bonds: Rich, Attractive, Religious, Nature. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Hunter Chester, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Clerebold Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Religious. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Clerebold Lindsay, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Miles Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a chestnut handlebar mustache and slicked back chestnut hair. His fierce green eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Miles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Jeweler, Miles learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He became a Jeweler soon after.

Motivation: He's repulsed by the PC; and many giants want him driven away

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Family, Job. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Miles Livingstone, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument.


Social Check DCs


Trym Brady, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a golden handlebar mustache and slicked back golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Trym Brady, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs

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