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Trym Digby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears grey leather gloves, a grey jacket, and tight pants. His blonde hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Opinionated. Flaws: Ugly. Bonds: Family, Poor, Nature. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Trym Digby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Everard Weld, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears baggy brown pantaloons and a tan scarf. He has styled his golden hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Bounty Hunter and found it very stressful. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle; and to be a shepherd again

Ideals: Fighting. Flaws: Insomniac, Depressed. Bonds: Job, Military. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Everard Weld, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Light wooden shield. 1 Darkwood Buckler.


Social Check DCs


Frederick Graham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears brown leather gloves, a brown jacket, and tight pants. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Frederick Graham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 8 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Yardley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears a fancy pastel suit. His hair is short and brown. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Architect profession.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Architect, but he got bored and became a Cook. He has never given up on his poetry dream.

Motivation: Human compassion; and sabotage a competitor

Ideals: Artistic. Flaws: Insane, Racist. Bonds: Attractive, Job, Poor. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Gerald Yardley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Bloodstone (60 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Diggory Alby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in the east his family was never financially stable. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Diggory Alby, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs

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