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Advanced [show]


Solomon Brady, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is typically in his Carter uniform, and his gloved hand is found clutching a axe. His blonde hair is lengthy. His face is scarred and worn.

Personality: He is irascible and easily irritated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Solomon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Solomon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new carter responsibilities is difficult

Flaws: Ugly, Antagonistic, Insane. Bonds: Job, Criminal record. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Solomon Brady, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)8 (-1) 12 (+1)9 (-1)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Theodoric Alston, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his axe. He has wavy black hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with painting.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. He has never given up on his painting dream.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Theodoric Alston, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Easton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of crossbows on his belt, each one with a emerald on the hilt. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He dislikes all the random violence that takes place in the west. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gerard was born in the west. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his old friends; and to prove his worth to the world

Ideals: Fighting, Pacifist, Persistence. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Gerard Easton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)7 (-2) 10 (+0)8 (-1)
Skills Investigation +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Bertram was born with his mother's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Flaws: Greedy, Antagonistic. Bonds: Family, Attractive. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Bertram Cooper, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 16 (+3)10 (+0)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Celestial, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Don Weston, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair and beard is wavy and long. His eyes, though not visible through his cowl, are amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Don took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Gifted. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Don Weston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 18 (+4)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp.


Social Check DCs

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