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Advanced [show]


Diggory Bristol, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fancy brown suit. He has moderate length blonde hair. His eyes, though not visible through his cowl, are green.

Personality: A deeply religious man he believes everything happens for a reason. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Disease. Bonds: Attractive, Religious, Criminal record, Rich. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Bristol, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)16 (+3) 12 (+1)17 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Light steel shield. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Robert Bradley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with top hat. He wears his chestnut hair up. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Mundane, Disease, Fearful. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Robert Bradley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)9 (-1) 6 (-2)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Percival Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. His hair is short and silver. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Rich, Enemies. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Percival Richie, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hugh Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is unkempt and raggedy. He has gleaming, smiling brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Hugh studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He would like to get married and retire; and to share knowledge with the world

Ideals: Fighting, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Hugh Quinton, Male Human Fighter 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 11 (+0)8 (-1)
Skills Deception +2, Medicine +3
Senses Passive Perception 10
Languages Common, Terran, Celestial, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Holy water. 2 Antitoxin.


Social Check DCs


Patrick York, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of luck on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His wide-brimmed hat is riddled with cuts and holes. His brown eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.

History: Patrick was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. He then took over the family business and is one of the better Guard for hire.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Patrick York, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)7 (-2) 10 (+0)8 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 cp. Obsidian (8 gp). Azurite (8 gp). Eye agate (8 gp). Chalcedony (30 gp).


Social Check DCs

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