Bertram Harley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a red armored body suit, with a simple brown line shooting up and back down. He has a very tight haircut. His eyes are blue and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Bonds: Religious, Has a crush, Poor, Adventurer. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 15 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp. 1 Masterwork studded leather.
Manfred Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His chestnut hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Scribe
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Thomas Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair and beard is wavy and long. His eyes are blue and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Thomas was born the youngest of three triplets. In his 12th year, his parents were killed by a giants raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: Expand his business; and a strong sense of loyalty to human people
Ideals: Impeccable. Flaws: Racist. Bonds: Job, Family, Enemies. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Robert Byron, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a blue scarf. His small hat is riddled with cuts and holes. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Herbalist profession.
History: He was born in the east. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Robert's father didn't care for him much, and the feeling was mutual. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: To be a Herbalist again; and to settle down with his crush
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Has a crush. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Anthony Cason, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has wavy black hair. His green eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a Unemployed, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Flaws: Selfish, Insane. Bonds: Criminal record, Poor, Immigrant. Occupation: Bookbinder
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
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