Richard Harrington, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a tight fitting green shirt and pants. He has no hair. His violet eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: Gifted from a young age, Richard studied abroad. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 1 Magnifying glass. 1 Silk rope. 1 Disguise kit. 1 Masterwork Thieves’ tools.
Chad Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a great chef.
History: Chad lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Performer and was forced into it by his family; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Slave, Job, Family, Immigrant. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Trey Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His eyes are brown and catlike.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: He was born in a small island village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Bonds: Attractive, Nature, In love. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Anselm Cooper, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light blue in addition to tight pants. His tied-back hair is blonde. His thin eyebrows rest above his beady hazel eyes.
Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Slave, Adventurer, Job. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Malachite (4 gp). Freshwater pearl (4 gp).
Robert Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the north to a Architect, Robert learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: He's looking for his big break.
Ideals: Justice. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Onyx (60 gp). Violet garnet (600 gp). Golden yellow topaz (600 gp).
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