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NPC Generator

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Advanced [show]


Gomory Harrington, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His red hair is lengthy and is close to two feet long. His eyes are likewise brown.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: He got into the Tanner business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: Doesn't want to be a Tanner and was forced into it by his family.

Ideals: Philantrophist, Gifted. Bonds: Job, Family. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Gomory Harrington, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)8 (-1) 7 (-2)11 (+0)
Skills Insight +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theodoric Ryland, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely grey suit with brown socks and a vest with buckled shoes. His red hair is kept up in a ponytail inside a small hat. He has amber eyes.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: When he was but 3 years old his parents immigrated from the west. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.

Motivation: To pay off his debts; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Hedonist. Bonds: Immigrant, Family, Debt. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Theodoric Ryland, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Heward Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is auburn and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by goblins. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Bonds: Poor, Guardian, Enemies, Religious, Criminal record. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Heward Kent, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Hubert Braxton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy black pantaloons and a tan scarf. His chestnut hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Human people; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Optimist. Flaws: Racist. Bonds: Rich. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hubert Braxton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 50 pp. 1 Darkwood Shield. 1 Masterwork Heavy steel shield.


Social Check DCs


John Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long blonde hair kept up in a rat tail. He wears a mask on his face.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.

History: He was born at the edge of vast forest. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Nature, Criminal record. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

John Shelly, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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