Randal Carlton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly red, has prominent grey streaks. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Dustin Cooper, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his spear ready. His chestnut hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Animal Trainer, Dustin learned a great deal about his mother's area of expertise. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is unsatisfied with his job; and seeks redemption
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Animal Trainer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1400 sp.
Godfrey Willoughby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears blue painted combat armor at almost all times. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of western immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Flaws: Insane. Bonds: Attractive, Rich, Immigrant. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Brass mug with jade inlays (400 gp).
Adelard Bentley, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
Kody Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears a brown deerstalker hat and brown clothes. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of men and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and many gnolls want him driven away
Flaws: Shy. Bonds: Attractive, Poor, Job, Enemies. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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