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NPC Generator

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Advanced [show]


Trym Hadley, Male Human [Permalink]

Personal [hide]

Description: An older man who has a large brown mantle and cape that has been intricately interwoven into his pastel robe, he is not a threatening figure. He keeps his black hair in a flapper bob. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: A powerful slaver made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Mentor, Immigrant. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Hadley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)18 (+4) 7 (-2)13 (+1)
Skills Acrobatics +2, History +6
Senses Passive Perception 8
Languages Common, Druidic, Goblin, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6

Possessions: 300 gp. Chrysoberyl (60 gp). Citrine (20 gp). 1 Disguise kit. 1 Masterwork manacles.


Social Check DCs


Don Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast mountains. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to protect his home

Ideals: Extrovert. Flaws: Ugly. Bonds: Guardian, Nature, Poor. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Don Ansley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 11 (+0)8 (-1)
Skills Arcana +5, Performance +1
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs


Clerebold Kitchur, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Dyer in town.

History: He was raised by priests from a young age. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He now owns his own business.

Motivation: Wants to open a new tavern; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Ugly, Insane. Bonds: Job, Religious, Mentor. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Clerebold Kitchur, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Appleton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy white pantaloons and a pastel scarf. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to loving parents in a slum to the east. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Has a crush, Poor, Adventurer. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Gerald Appleton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Banded agate (11 gp).


Social Check DCs


Gomory Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He is portly but not overly obese. His golden hair is smooth and relatively long. His eyes are amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Joker. Bonds: Nature, Adventurer. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Gladstone, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Abyssal, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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