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Godfrey Bristol, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears grey painted combat armor at almost all times. His tied-back hair is auburn. This gray eyed easterner is not easily forgotten.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by brigands. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Ideals: Philantrophist. Bonds: Enemies, Poor, Military. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Bristol, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Norman Wade, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and sports white clothing, slightly heavier than average wear. His left leg appears badly burned and disfigured. His hair is chestnut, silky, and of moderate length. His brown eyes peer out from beneath his small white hat.

Personality: Norman wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east to a Tailor, Norman learned a great deal about his father's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has achieved small success as a Tailor.

Motivation: Wants to open a new tavern; and to be a miner again

Ideals: Disciplined, Gifted. Bonds: Attractive, Job. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Wade, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Trey Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 6 years old his parents immigrated from the south. Trey was born on a far southern desert where he grew up under the tutelage of his mother, an expert Fortune-teller. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Trey Hadlee, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)8 (-1) 15 (+2)17 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 2 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Peter Lincoln, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white shirt with thin blue vertical stripes and white pants. He has dyed his greying white hair a little too much giving a sharp white color. His blue eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he loathes his own lifestyle

Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Peter Lincoln, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Bernard Myerscough, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he wears a black vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a Stetson hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the west. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and to clean up the streets

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Bernard Myerscough, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs

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