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Advanced [show]


Guy Carlyle, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. His silver hair is greasy and uncared for. He has gleaming, smiling violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Adventurer business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: To be a Doctor again; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job, Criminal record. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Guy Carlyle, Male Human Fighter 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 11 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)17 (+3) 12 (+1)10 (+0)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Druidic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan coat over a green low-cut shirt, and a broad hat upon his head. His brown hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Military, Family. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

William Kenley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Addington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He tends to wear a large grey jacket. He has a hunchback. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Fighting. Flaws: Ugly, Racist, Antagonistic. Bonds: Nature, Adventurer. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Addington, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Gomory Conway, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an entirely yellow suit with red socks and a vest with buckled shoes. His long silver hair reaches down to his waist. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Gomory Conway, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp.


Social Check DCs


Ernest Axton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy golden beard and wild golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants to get laid; and he's in love

Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Criminal record, Mentor, Has a crush. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Ernest Axton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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