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NPC Generator

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Advanced [show]


Jocelyn Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His job bores him to no end. He has decided to make it more interesting.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: A rival would like him out of the picture; and he desires power and/or immortality

Ideals: Joker. Flaws: Insomniac. Bonds: Poor, Adventurer, Criminal record, Nature. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Jocelyn Huxley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)12 (+1) 14 (+2)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Trey Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He is bald on top and has large blonde tufts of hair around his ears. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Fighting, Artistic. Flaws: Ugly, Addict. Bonds: Enemies, Rich. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Trey Wentworth, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills Arcana +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Alexandrite (800 gp). Deep green spinel (120 gp). 1 Simple lock. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Ralf Burton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His hair is short and blonde. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Military, Criminal record. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Ralf Burton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)8 (-1) 9 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Clerebold Clayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear black pants and tee shirts. He has a long golden beard with little hanging trinkets. He has gray eyes and a black hat with a tan feather.

Personality: He has always had a great fascination with Human culture. He plays an instrument quite well.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Brewer mother left him crippled. He was granted necromantic powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic, Gifted. Flaws: Racist, Disease. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Clerebold Clayden, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp.


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. He keeps his red hair in a flapper bob. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast desert. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he would like to get married and retire

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Has a crush, Debt. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Everard Heiser, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)18 (+4) 13 (+1)16 (+3)
Skills Nature +6, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Gnome, Undercommon, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Bloodstone (20 gp). Alexandrite (1200 gp). Silver pearl (60 gp).


Social Check DCs

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