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Advanced [show]


Gilbert Wellington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his brown hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Armorer. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Gilbert Wellington, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Alexandre Kendall, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting white shirt and pants. His golden hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his mother. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Alexandre began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Alexandre Kendall, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his shortbow always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair and beard is wavy and long. He has several tiny ruby earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He comes from a rich western family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Gilbert Anderton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +6, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +2

Possessions: 200 gp. Solid gold idol (500 gp). Solid gold idol (500 gp). 1 Minor magic item.


Social Check DCs


Anthony Acton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insomniac, Terse. Bonds: Rich, Has a crush. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Anthony Acton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Breastplate. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Shelby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and is dressed in earthy colors with a green and brown handkerchief worn on his right side. His silver hair is braided into rings. He wears a mask on his face.

Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: When he was but 4 years old his parents immigrated from the south. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Pacifist. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Frederick Shelby, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)7 (-2) 13 (+1)8 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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