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Advanced [show]


Alexandre Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is red, and he wears a heavy pastel leather apron most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is auburn and very short. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Alexandre Blythe, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theodoric Kendal, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears dark leathers with embroidery. He has golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Pacifist, Fighting. Flaws: Insane, Shy, Fearful. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Theodoric Kendal, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp. Gold and topaz bottle stopper cork (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Thomas Landon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His red hair is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Landon, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)16 (+3) 8 (-1)15 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 9
Languages Common, Elven, Celestial, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 29000 cp. Cloth of gold vestments (90 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan tunic with black highlights, and long red pants that bunch up around his shoes. His chestnut hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Baker. He struck the Baker job and began his own company from there.

Motivation: Wants to raise his children well; and further expansion of business

Flaws: Antagonistic, Fearful. Bonds: Poor, Job, Family. Occupation: Baker

Voice: Italian accent

Attributes [hide]

Dustin Windsor, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Hastings, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has the majority of his body covered in plate. He keeps his red hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When he was but 5 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he desires power and/or immortality

Ideals: Persistence, Justice. Bonds: Immigrant. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

William Hastings, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)16 (+3) 12 (+1)18 (+4)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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