Hubert Perry, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his longsword. Beneath his clothing is a huge mess of scar tissue. He wears his blonde hair up in a very large beehive style do. His eyes, though not visible through his cowl, are green.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born the only child of a wealthy merchant. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Optimist, Artistic, Entrepeneur. Bonds: Slave. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Lapis lazuli (9 gp). 1 Climber’s kit. 1 Disguise kit. 1 Average lock.
Gunter England, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears brown cloth garments or leather armor. His blonde hair has been sun bleached extensively. His eyes are likewise blue. His teeth are white and perfect.
Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He works hard and plays hard.
History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Impeccable, Persistence. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Robert Hamilton, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: Jet (100 gp). Red spinel (100 gp). Malachite (11 gp).
Alex Badger, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy pastel suit. He wears his hair in dreadlocks. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a island tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Bonds: Attractive, Poor, Criminal record, Nature, Job. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 50 pp. Jasper (70 gp). Rose (70 gp). Freshwater pearl (16 gp). Lapis lazuli (16 gp). 1 Minor magic item.
Tim Walcott, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and dresses in brown turtlenecks beneath a blue coat with tan slacks. His moppish golden hair is in a traditional bowl cut. His ears are large.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: To be a Dyer again; and he'd like to take his coworkers down a peg
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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