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Don Leighton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: Don lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Shy, Selfish. Bonds: Rich, Family, Adventurer. Occupation: Cook

Voice: Farmer accent

Attributes [hide]

Don Leighton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Gold dragon comb with red garnet eye (800 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Dustin Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He works hard and plays hard.

History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and he feels threatened by others

Flaws: Hedonist, Fearful. Bonds: Enemies, Mentor. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Badger, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 11 (+0)8 (-1)
Skills Intimidation +1, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Read, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a hand crossbow on his belt, and carries hand crossbows. He wears his golden hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.

Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a mechanic, and taught him how to fix just about anything. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Insane, Antagonistic. Bonds: Slave. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Gerald Read, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Everburning torch. 8 Acid flasks.


Social Check DCs


Rolf Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized opal on his left hand. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Rolf Coombs, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 500 sp.


Social Check DCs


Hunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears white trousers with tan and black striped suspenders. He wears various colorful collared shirts. His blonde hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Locksmith and found it very stressful. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Slave, Job. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Hunter Hornsby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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