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NPC Generator

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Advanced [show]


Trym Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin black vertical stripes and white pants. His brown hair is braided into rings. His eyes are likewise blue.

Personality: He dislikes all the random violence that takes place in the west. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trym was born the youngest of three triplets. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Knight.

Motivation: He is wracked by social anxiety; and an old rival family wants him found

Ideals: Pacifist. Flaws: Fearful. Bonds: Adventurer, Family, Job. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Trym Clinton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 15000 cp. Brass mug with jade inlays (300 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp).


Social Check DCs


Percival Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his scythe ready. He sports a flattop hair cut. His violet eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Percival Mitchell, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Robert Wesley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. His eyes are likewise brown.

Personality: Abrasive and pushy, he has a hard time making friends. Robert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Robert studied abroad. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the south; and wants to raise his children well

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Robert Wesley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 9 (-1)9 (-1)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Jade (130 gp).


Social Check DCs


Cory Stanford, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. He has golden hair. His green eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Poor, Religious. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Cory Stanford, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Miles Van Es, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Miles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Miles was born in the west. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker, Persistence. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Miles Van Es, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 18 (+4)9 (-1)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 14
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs

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