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NPC Generator

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Advanced [show]


John Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his auburn hair. His gray unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Assassin mother left him crippled. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

John Ramsay, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 19 (+4)13 (+1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 14
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Randal Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with black and tan striped suspenders. He wears various colorful collared shirts. He is physically well-built. His white hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Philantrophist, Gifted. Flaws: Insane. Bonds: Military. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Randal Kirby, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 14 (+2)5 (-3)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Haley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is generally well dressed albeit a few years behind the times. His silver hair is braided into rings. His blue unseeing eyes seem to look past you.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Disease, Insane. Bonds: Attractive, Rich, Slave. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Odo Haley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)17 (+3) 13 (+1)12 (+1)
Skills History +5, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. Chrysoprase (30 gp). Rose (30 gp). Citrine (30 gp).


Social Check DCs


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He sports a flattop hair cut. He has gray eyes and a blue hat with a white feather.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his brother; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Impulsive. Bonds: Mentor, Adventurer, Family. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Gentry, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Robert Blakeley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. He wears his hair in dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.

History: The child of a Carpenter, who enjoyed hunting, Robert was taken on many hunting expeditions. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Robert never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Flaws: Addict, Hedonist. Bonds: In love, Attractive, Nature. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Robert Blakeley, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 sp. Chrysoberyl (70 gp). Red-brown spinel (70 gp). Banded agate (13 gp). 1 Minor magic item.


Social Check DCs

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