Rolf Clare, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long black hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: Money/treasure; and he desires power and/or immortality
Ideals: Joker, Logical. Bonds: Attractive, Adventurer, Rich. Occupation: Brewer
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Golden yellow topaz (1100 gp). Violet garnet (1100 gp). 3 Alchemist’s fire.
John Tatum, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He dresses like a well dressed Doctor does. He has shaved his head bald. His eyes are likewise hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.
History: John was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Doctor. He now owns his own business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Attractive. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Ernest Gresham, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large grey jacket. He has a penchant for wearing a ring with an oversized opal on his left hand. His blonde hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a great chef.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic, Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Dean Barlow, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Mayor uniform. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to loving parents in a slum to the west. He worked as a nervous Mayor and found it very stressful. Recently the stress of being a Mayor has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Passionate. Flaws: Insomniac. Bonds: Job, Attractive, Poor. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gerald Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. His skin is fair and his fingers are delicate and long. His hair is long and blonde with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and to share knowledge with the world
Ideals: Logical, Artistic. Bonds: Attractive, Criminal record, Family. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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