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NPC Generator

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Advanced [show]


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair has been sun bleached extensively. His eyes are amber and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Godfrey hails from a village terrorized by drow. A gifted student he started as a Stableman, but he got bored and became a Shepherd. He then took over the family business and is one of the better Shepherd for hire.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Bonds: Adventurer, Enemies, Job. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Godfrey Dumph, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Frederick Haley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Immigrant, Attractive, Nature. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Frederick Haley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)15 (+2) 9 (-1)7 (-2)
Skills Intimidation +0, Stealth +3
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Cory Alton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left hand appears badly burned and disfigured. His silver hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Miner, his mother struggled to pay the bills. Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Cory Alton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Breastplate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Balimaar Budd, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. His blonde hair is thinning but still full. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Balimaar was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: Doesn't want to be a Performer and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Shy, PTSD. Bonds: Attractive, Job, Family. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Balimaar Budd, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. Bloodstone (30 gp). Deep blue spinel (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He carries a battered spear and tarnished sai as well. His blonde hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Randal Myerscough, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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