Thomas Brent, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his yellow robe and has his bow always slung over his shoulder. He has no hair. His hazel unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Jeweler mother left him crippled. He left for the east, certain he would find work there.
Motivation: He's looking for his big break.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 18000 cp. 1 Minor magic item.
Charles Breeden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his white robe and has his falchion always slung over his shoulder. His head has been shaved. His eyes are brown and catlike.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of eastern immigrants he idolized his father. His childhood dream was to be a Painter, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: To be a Painter again; and further expansion of business
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Charles Hartford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left leg appears badly burned and disfigured. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: The child of a Laborer, who enjoyed hunting, Charles was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Bonds: Poor, Attractive, Family, Nature. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 8 (-1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 200 gp.
Odo Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting white shirt and pants. He has done his best to style his red hair to look like a famous performer. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Norman Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His blonde hair has been sun bleached extensively. His eyes are likewise violet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the east, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norman took refuge in the large cave and found the beat up hammer and armor he uses now. He was granted necromantic powers by his dying brother.
Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Nature, Adventurer. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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