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Advanced [show]


Charles Abram, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Bellfounder. His black hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Adventurer, Nature. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Charles Abram, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Chad Alton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and auburn. His green eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Jeweler, who enjoyed hunting, Chad was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Addict, Fearful. Bonds: Nature, Family, Adventurer. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Chad Alton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 sp. 1 Half-Plate.


Social Check DCs


Peter Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He keeps his long brown hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast mountains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Mundane. Bonds: Attractive, Guardian, Military, Nature. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Peter Royal, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)17 (+3) 13 (+1)8 (-1)
Skills Nature +5, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Draconic, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theodoric Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan costume with the symbols of his god on his torso. His golden hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.

History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions.

Ideals: Athletic, Optimist, Gifted. Flaws: Mundane. Bonds: Religious. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Theodoric Hadlee, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gomory Paxton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his rapier ready. He keeps his silver hair in a flapper bob. He has gleaming, smiling gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Tailor business at a young age. His childhood dream was to be a Performer, but he was a colossal failure. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and retire the richest man in the east

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Paxton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 6 (-2)14 (+2)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Cloth of gold vestments (160 gp). 1 Masterwork Common Melee.


Social Check DCs

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