Simon Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered monstrous two handed axe and tarnished glaive as well. His feathered hat is riddled with cuts and holes. His blue eyes peer out from beneath his feathered brown hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Simon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south
Ideals: Fighting, Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 pp.
Randal Blankley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large blue mantle and cape that has been intricately interwoven into his black robe. His blonde hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 9 years.
Motivation: He wants to get laid; and many dire rats want him driven away
Ideals: Passionate. Bonds: Has a crush, Nature, Job, Enemies. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 70 pp.
Adelard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. With a patchy blonde beard and wild blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.
History: Adelard hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against giants; and revenge
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
Don Marston, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man wears a custom-built plate barding that's adorned with white lining and desert motifs. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Justice, Logical. Flaws: Ugly. Bonds: Slave. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Balimaar Bentham, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is renowned for his bright black suits and hats. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his white hair. His eyes are hazel.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out east to avoid the crime he committed. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He'd like to take his coworkers down a peg; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined. Bonds: Attractive, Rich, Slave, Criminal record, Job. Occupation: Bellfounder
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
