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NPC Generator

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Advanced [show]


Ralf Bentley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His brown hair is drawn into a tight pony tail with a clover scrunchie. His skin is flawless and his amber eyes scan people very quickly.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Ralf hails from a village terrorized by goblins. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Has a crush, Enemies. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ralf Bentley, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Hubert Perry, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered sai and tarnished ceremonial dagger as well. His black hair is knotted and matted. His skin is flawless and his brown eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Hubert Perry, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries a battered ceremonial dagger and tarnished longbow as well. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Doctor, Arnold learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Joker, Logical. Flaws: Depressed. Bonds: Job. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Garrick, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theodoric Snape, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has auburn hair. His blue eyes peer out from beneath his feathered pastel hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Laborer, who enjoyed hunting, Theodoric was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Nature, Job. Occupation: Armorer

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Snape, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)13 (+1) 17 (+3)10 (+0)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Trym Digby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His long golden hair is drawn into a two foot long braid. His eyes are gray.

Personality: Eccentric and domineering, Trym will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of northern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up sickle and armor he uses now. He left for the north, certain he would find work there.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Extrovert, Philantrophist. Bonds: Immigrant, Nature, Has a crush. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Trym Digby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)13 (+1) 11 (+0)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 15000 cp.


Social Check DCs

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