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Advanced [show]


Aldous Branson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his grey robe and has his crossbow always slung over his shoulder. His silver hair is cut short. His eyes, though not visible through his cowl, are green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised in a white middle class family as the only child. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Secretive, Mundane. Bonds: Enemies, Military. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Aldous Branson, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Don Brandon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He has a long white beard with little hanging trinkets. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is happy with his job as a Server. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: A powerful slaver made him what he is. He worked as a nervous Server and found it very stressful. He ran away from his former home and has been making his living as a Server for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and to be a sage again

Bonds: Attractive, Job, Immigrant, Mentor, Criminal record. Occupation: Server

Voice: Sleepy voice

Attributes [hide]

Don Brandon, Male Human Fighter 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)18 (+4) 17 (+3)10 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 13
Languages Common, Abyssal, Aquan, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Southey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. His black hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a strong sense of loyalty to human people

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Everard Southey, Male Human Fighter 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills Athletics +1, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +3

Possessions: 3000 sp. Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Rolf Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.

History: Rolf was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Poor, Attractive, Military, Family. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Rolf Alston, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 16 (+3)8 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Gold and topaz bottle stopper cork (500 gp). A delicate silver chain set with a tourmaline (70 gp).


Social Check DCs


Clerebold Budd, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white leather gloves, a white jacket, and tight pants. His red hair is matted, messy, and big. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Clerebold will drive conversation. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Clerebold Budd, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)7 (-2) 14 (+2)10 (+0)
Skills Athletics +1, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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