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NPC Generator

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Advanced [show]


Odo Ainsworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: A powerful brothel owner made him what he is. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Odo Ainsworth, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)17 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is wearing a long, tan, dusty cloak. He has done his best to style his black hair to look like a famous performer. This hazel eyed southerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Charles was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Sage for hire.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and money/treasure

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Job, Rich. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Charles Lindsay, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)6 (-2) 11 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Chrysoberyl (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cory Van Es, Male Human [Permalink]

Personal [hide]

Description: This man wears a black Stetson hat and black clothes. He has a penchant for wearing a ring with an oversized jet on his right hand. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against goblins; and wishes to resurrect an old love

Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Rich, In love, Enemies. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Cory Van Es, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Manfred Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His head has been shaved. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.

History: Manfred hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Rich, Enemies. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Manfred Garrick, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lewis Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Lewis studied abroad. Lewis was born on a far southern forest where he grew up under the tutelage of his father, an expert Body Guard. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Gifted. Flaws: Insomniac, Antagonistic, Addict. Bonds: Immigrant. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Lewis Ramsay, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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