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Advanced [show]


Shane Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time, and he perpetually has his greatsword ready. His brown hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Shane hails from a village terrorized by giants. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge.

Ideals: Fighting, Logical, Gifted. Flaws: Cynical. Bonds: Enemies. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Shane Yorke, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Peridot (50 gp). Sardonyx (50 gp).


Social Check DCs


Anthony Ansley, Male Human [Permalink]

Personal [hide]

Description: This man wears a white cloak and cross-gartered red stockings. He is muscular with a powerful set of arms. His hair is golden and very short. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 18th year, his parents were killed by a gnolls raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Enemies. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Ansley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)18 (+4) 7 (-2)4 (-3)
Skills Deception -1, Stealth +3
Senses Passive Perception 8
Languages Common, Abyssal, Gnoll, Goblin, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely grey suit with black socks and a vest with buckled shoes. His hair is red and curly. His brown eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: Gifted from a young age, Drogo studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and expand his business

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Job, Rich. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Tickle, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)8 (-1) 13 (+1)16 (+3)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his golden hair up in a very large beehive style do. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Sensitive. Bonds: Military, Family. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Manfred Shelley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Theodoric Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright black suits and hats. His silver hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.

History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Religious, Mentor. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Eastaughffe, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 9 (-1)15 (+2)
Skills Athletics +2, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Chrysoprase (50 gp). Red garnet (50 gp).


Social Check DCs

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