Ernest Kinsley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Tanner does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His silver hair is heavily combed to the left. His eyes, though not visible through his cowl, are hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.
History: Gifted from a young age, Ernest studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp).
William Clifford, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Bounty Hunter uniform. His skin is fair and his fingers are delicate and long. His hair is chestnut, silky, and of moderate length. His eyes are likewise brown.
Personality: He never swears and excessively uses polite adverbs when speaking. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: William was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has achieved small success as a Bounty Hunter.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Ideals: Optimist. Flaws: Insane. Bonds: Job, Attractive, Criminal record. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Iolite (30 gp). Rhodochrosite (10 gp). Red-brown spinel (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Heward Nash, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is bald on top and has large black tufts of hair around his ears. His thin eyebrows rest above his beady green eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north, but his parents moved at a very young age to the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant, Rich. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2100 sp. Coral (40 gp). Rhodochrosite (10 gp). White pearl (40 gp).
Anthony Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his shield ready. With bright white hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Logical. Flaws: Disease, Insane. Bonds: Adventurer. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 pp. Violet garnet (600 gp). Tiger eye turquoise (13 gp). Rose (50 gp).
Henry Rutland, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his rapier. His hair is chestnut, silky, and of moderate length. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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