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NPC Generator

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Advanced [show]


Anthony Snowdon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, white cloak. He sports a long golden beard, and similarly colored long hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Human compassion; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Attractive, Nature, Enemies. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Anthony Snowdon, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 sp. Freshwater pearl (15 gp). Black pearl (600 gp).


Social Check DCs


Charles Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He wears his black hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new mortician responsibilities is difficult

Flaws: Ugly, Shy. Bonds: Criminal record, Religious, Adventurer, Job. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Charles Wilberforce, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)11 (+0) 8 (-1)8 (-1)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black tunic with red highlights, and long green pants that bunch up around his shoes. His silver hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south to a Fletcher, Ernest learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Fletcher job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Disciplined, Optimist. Bonds: Adventurer, Job, Religious. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Ernest Coombs, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 sp. Sard (50 gp). Sard (50 gp). Jade (50 gp).


Social Check DCs


Hugh Sutherland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear white clothing when he does not wear armor. His long black hair is drawn into a two foot long braid. His eyes are likewise hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.

History: He was born in the west, but his parents moved at a very young age to the south. A gifted student he started as a Sellsword, but he got bored and became a Cook. He inherited the family business which he has now maintained for 8 years.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Joker. Flaws: Hedonist. Bonds: Immigrant, Job, Has a crush. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Hugh Sutherland, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Livingstone, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His chestnut hair and beard is wavy and long. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep

Flaws: Insane, Hedonist, Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Anselm Livingstone, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 12000 cp.


Social Check DCs

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