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NPC Generator

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Advanced [show]


Ernest Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His chestnut hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the south, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: He's attracted to the PC; and he's in love

Bonds: Attractive, Job, Immigrant, Military, Has a crush. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Hadleigh, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1 Masterwork Artisan’s tools. 1 Hourglass.


Social Check DCs


Gerard Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. He has auburn hair. His gray unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Disease, Depressed, Impulsive. Bonds: Criminal record. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Gerard Bradford, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)6 (-2) 10 (+0)18 (+4)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Barton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a faded coat and loose pants complete with deerstalker hat. Beneath his clothing is a huge mess of scar tissue. He has moderate length white hair. He has violet eyes and a black hat with a brown feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic, Disease, Insomniac. Bonds: Slave. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Everard Barton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)12 (+1) 13 (+1)7 (-2)
Skills Performance +0
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Charles Warwick, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy black pantaloons and a grey scarf. His chestnut hair has been sun bleached extensively. His gray eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Flaws: Antagonistic. Bonds: Immigrant, Military, Rich, Family. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Charles Warwick, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)18 (+4) 9 (-1)7 (-2)
Skills Performance +0
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Aquan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Sydney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long blonde hair is drawn into a two foot long braid. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Raymond took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed, Addict. Bonds: Poor. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Raymond Sydney, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)15 (+2) 14 (+2)5 (-3)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 21000 sp. Black pearl (200 gp).


Social Check DCs

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