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NPC Generator

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Advanced [show]


John Blythe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. His hair is black and very short. His blue eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: John was born with his father's beautiful face. A gifted student he started as a Barkeep, but he got bored and became a Carter. He has achieved small success as a Carter.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

John Blythe, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Patrick Berkeley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing colorful clothing, dressed as a Animal Trainer, and a wedding ring on his right hand. His tied-back hair is auburn. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a mountains tribe. Cursed with vampirism at a very young age, Patrick has worked very hard to control his curse. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: In love, Nature, Enemies. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Patrick Berkeley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 12 (+1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gunter Thornton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is smooth and relatively long. His fierce violet eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic, Persistence, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Gunter Thornton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Rose (70 gp). Peridot (70 gp). White pearl (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is brown and very short. His half smiles and violet eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Kyle will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Kyle Sydney, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 10 (+0)17 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs


John Lindsay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His top hat is riddled with cuts and holes. His eyes are blue and catlike.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: John hails from a village terrorized by goblins. In his 15th year, his parents were killed by a goblins raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and revenge

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

John Lindsay, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 38000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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