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NPC Generator

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Advanced [show]


Hugh Yorke, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a black suit. He has moderate length golden hair. His eyes are likewise gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is content; and he feels kind of lost in life

Ideals: Persistence. Flaws: Ugly, Shy, Depressed. Bonds: Immigrant. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Yorke, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Trym Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is drawn into a tight pony tail with a clover scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying sister.

Motivation: To end his boredom.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich, Attractive. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Trym Coombs, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Breastplate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. He has no hair. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He now spends his time doing works of charity.

Motivation: Expand his business; and to be a bookbinder again

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Roger Anderton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)8 (-1) 17 (+3)16 (+3)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Norman Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears grey painted combat armor at almost all times. He has done his best to style his blonde hair to look like a famous performer. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.

History: Born in the north to a Soapmaker, Norman learned a great deal about his father's area of expertise. A gifted student he started as a Fortune-teller, but he got bored and became a Soapmaker. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a fortune-teller again

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Job. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Wesley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lewis Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has a moderate pudge and is not very fit. His long chestnut hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 6 years old his parents immigrated from the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Seeks redemption; and he's attracted to the pc

Bonds: Job, Immigrant, Criminal record, Has a crush. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lewis Oakley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Amethyst (130 gp). Citrine (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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