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NPC Generator

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Advanced [show]


William Payton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not trust anyone and sleeps with one eye open.

History: He was raised in a plains tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Nature, Adventurer. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

William Payton, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 5 (-3)14 (+2) 17 (+3)18 (+4)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. White pearl (130 gp). Rhodochrosite (9 gp). Blue star sapphire (1100 gp). Tiger eye turquoise (9 gp). 1 Average lock. 1 Masterwork Thieves’ tools. 1 Healer’s kit.


Social Check DCs


Guy Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. His hair is golden, silky, and of moderate length. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: Born in the south to a Apothecary, Guy learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He's repulsed by the PC; and to be a junk dealer again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Guy Stapleton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Black pearl (500 gp). 1 Minor magic item.


Social Check DCs


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tan shirt with thin green vertical stripes and grey pants. His clothes are grease stained in places. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Morton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 900 sp. Amethyst (40 gp). Coral (40 gp). Rock crystal (20 gp).


Social Check DCs


Gomory Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an entirely black suit with red socks and a vest with buckled shoes. His golden hair is smooth and relatively long. He has a dull look in his blue eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Gomory studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Athletic, Optimist, Gifted. Bonds: Adventurer, Military. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Gomory Moreno, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anthony Heiser, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his blue robe and has his pickaxe always slung over his shoulder. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is short and red. He has green eyes and a blue hat with a grey feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anthony is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a slaver, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice. Flaws: Shy. Bonds: Rich, Mentor, Nature. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Anthony Heiser, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs

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