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NPC Generator

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Advanced [show]


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky green painted plate armor and is in decent physical shape. He keeps his red hair in a pixie cut. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 3 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Sensitive. Bonds: Immigrant, Slave. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Gerald Heiser, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Clerebold Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: The child of eastern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Immigrant, Rich. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Clerebold Hamilton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. 1 Everburning torch. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Cory Ramsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He wears his blonde hair down. His eyes are brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Logical. Flaws: Selfish, Insane. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Cory Ramsey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Balimaar Landon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. He wears a feathered hat to hide his balding. His green eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Shy, Disease. Bonds: Job. Occupation: Scribe

Voice: French accent

Attributes [hide]

Balimaar Landon, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. Rhodochrosite (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Dustin Clare, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a sword. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his feathered grey hat.

Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Clare, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1100 sp.


Social Check DCs

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