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NPC Generator

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Advanced [show]


Raymond Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His auburn hair is braided into rings. His blue eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Slave. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Raymond Trollope, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Silver holy symbol. 1 Silver holy symbol.


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is generally shirtless and showing off his tattooed chest. He has a silver handlebar mustache and slicked back silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of western immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He seems to be bored by most things; and to reunite with his absent father

Ideals: Entrepeneur. Flaws: Addict, Shy, Mundane. Bonds: Immigrant, Family. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Gerard Skelton, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)10 (+0) 14 (+2)10 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Stableman uniform. He has wavy white hair. His green unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is an amazing painter.

History: Born in the west his family was never financially stable. After coming to the age of reason, John took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Stableman.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Job, Poor. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

John Skelton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Geoffrey Lincoln, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his brown hair up. His amber eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Flaws: Shy. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Geoffrey Lincoln, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Manfred Law, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long brown beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Optimist. Flaws: Shy, Insane. Bonds: Rich. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Manfred Law, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp.


Social Check DCs

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