Thomas Addington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a green and white handkerchief worn on his right side. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: Thomas was born with his father's beautiful face. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in scimitar use. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Bonds: Attractive, Job, Military, Enemies. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Silk rope. 1 Superior lock.
Gomory Wentworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Eye agate (10 gp). Iolite (50 gp).
Roger Bing, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and he perpetually has his scimitar ready. He sports a flattop hair cut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Soapmaker business at a young age. He helped his mother out around the business and became quite the natural. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Clerebold Lincoln, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown shirt with thin violet vertical stripes and black pants. He wears his white hair up. He has green eyes.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is terrified, and will act out of fear
Flaws: Ugly, Disease, Secretive. Bonds: Mentor, Immigrant. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Peter Carlton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His violet eyes are passionate and lively.
Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
