Thomas Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. He wears his silver hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 14000 cp. Rock crystal (20 gp). 1 Healer’s kit.
Roland Bradly, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. He is portly but not overly obese. His golden hair is braided into rings. His fierce amber eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.
History: Roland was born in the south. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to have a good time and be beloved
Ideals: Persistence, Optimist. Flaws: Shy. Bonds: Criminal record. Occupation: Butcher
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2800 sp.
Geoffrey Rowley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is generally shirtless and showing off his tattooed chest. He keeps his golden hair in a pixie cut. He has several tiny amethyst earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Mason in town.
History: Geoffrey was raised in a hard working conservative environment. His childhood dream was to be a Body Guard, but he was a colossal failure. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to open a new tavern.
Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Good lock.
Gunter Hayley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, black cloak. He is muscular with a powerful set of arms. He keeps his red hair in a pixie cut. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Rich, Slave, Has a crush. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Simon Carlton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Simon took refuge in the large cave and found the beat up lance and armor he uses now. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist, Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Painter
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
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