Hunter Clinton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His black hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to prove his worth to the world
Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. Coral (40 gp). 1 Masterwork Common Melee.
Trey Hadlee, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His chestnut hair is braided into rings. He has violet eyes and a grey hat with a green feather.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.
History: Trey was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and doesn't want to be a performer and was forced into it by his family
Ideals: Optimist, Gifted. Bonds: Poor, Family, Nature. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
Trey Tenley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. His eyes are likewise green.
Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.
History: The child of southern immigrants he idolized his mother. A gifted student he started as a Priest, but he got bored and became a Painter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Persistence. Flaws: Antagonistic. Bonds: In love, Immigrant, Job. Occupation: Painter
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Hunter Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish golden hair is in a traditional bowl cut. His gray eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.
Motivation: He seems to be bored by most things; and he has money and likes to spend it
Flaws: Mundane. Bonds: Attractive, Family, Religious, Rich, Immigrant. Occupation: Soapmaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Raymond Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is always cut to a buzz. His eyes are likewise blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers
Ideals: Athletic, Joker, Artistic. Bonds: Family, Military. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. 1 Half-Plate.
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