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NPC Generator

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Advanced [show]


Roger Garrick, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His silver hair is cut jaggedly and amateurishly. His gray eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Adventurer, Roger learned a great deal about his father's area of expertise. He moved out south to avoid the crime he committed. He inherited the family business which he has now maintained for 9 years.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker, Opinionated. Bonds: Attractive, Job, Criminal record. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Roger Garrick, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 7 (-2)13 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Infernal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trey Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His silver hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer, Nature. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Trey Halsey, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 16 (+3)7 (-2)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Aldous Everleigh, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a green and tan robe with the hood down. He wears a wide-brimmed hat to hide his balding. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Entrepeneur. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Aldous Everleigh, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Aldous Shelby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, tan, dusty cloak, and a wedding ring on his right hand. His chestnut hair is long and unkept. He has gleaming, smiling green eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of goblins once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and many goblins want him driven away

Ideals: Joker. Flaws: Ugly. Bonds: In love, Enemies, Slave, Adventurer. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Aldous Shelby, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple blue line shooting up and back down, and carries falchions. His white hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Criminal record. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Kyle Deighton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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